SANSHOU COMBAT ARTS

Yellow

STRIKING FORMS

  1. YB Form 1 – Lead kick check, jab, cross, jab, front kick
  2. YB Form 2 – Jab, cross, hook, mid round kick, lead push kick
  3. YB Form 3 – Rear parry, lead half cover, cross, lead inside leg kick, sprawl

FALLS

  1. Back Fall Break
  2. Side Fall Break
  3. Front Fall Break
  4. Rolling Fall Break

STANCES

  1. Fighting Stance – Box drill

FOOTWORK

  1. Forward/Backward/Left/Right
  2. Pivot step

DEFENCES

  1. Wrist grab escapes
  2. Technical Standup

CLINCH GRAPPLING

  1. 50/50 clinch – pummelling
  2. Grab knees

GROUND POSITIONS

  1. Guard – Head & arm control
  2. Wrestlers Base/Turtle – Hip on hip
  3. Mount – Grapevine  
  4. Side (Kesa/Side Control/North South)  
  5. Back Control – RNC
  6. Knee on belly
  7. From side control (bottom) – Shrimp to guard

TAKEDOWNS

  1. Half Shoulder throw 
  2. Hip throw 
  3. Blaster double leg 
  4. Outside/inside leg hook
  5. Rear Trip

Orange

STRIKING FORMS

OB Form 1 – Jab, cross, hook, over, under, rear knee, Jab, cross, inside leg kick, cross, hook, round kick

OB Form 2 – Lead hooking elbow, rear uppercutting elbow, lead spear elbow, rear smashing downward elbow

GROUND

  1. Frog ride – wrist control – RNC
    Wrist trap & roll from turtle – +Half sitout  
  2. Perform ‘Clock’ pinning sequence
  3. All kicks from the ground
  4. Technical standup with a kick
  5. Head tap drill

ESCAPES

  1. Side Control – Roll to turtle 
  2. Kesa – Escape underneath to guard Base/turtle
  3. Escape from a rear threat 
  4. Escape from a ‘rugby ball’ headlock

360 DRILL

  1. Upa, guard pass, kesa, side control, mount

PRINCIPLES

  1. Relative position
  2. Two points of contact
  3. Balance displacement
  4. Push and pull
  5. High and low

TAKEDOWNS &  DEFENCES

  1. Hips back – knee
  2. Overarm wrap standing armbar
  3. Knees followed by a snapdown from a Thai clinch

MMA/CJJ/COMBAT SAMBO INTERCLUB

Green

STRIKING FORMS

GB Form 1 – Jab, lead hook, uppercut, lead body hook, low rear round kick, split entry, cross, lead hook, cross, lead round kick

GB Form 2 – Jab, cross, pivot to right, cross, hook, back kick, pivot back to front, lead hooking elbow, rear diagonal knee

KICKS  

  1. Switch round kick
  2. Jumping teep
  3. Inverted round kick
  4. Inner sickle kick
  5. Outer sickle kick

CLINCH

  1. Double coller
  2. Overhooks/Underhook  
  3. Guillotine 
  4. Arm drag – back control 

TAKEDOWNS

  1. Sweeping Hip/loin throw
  2. Outside/Inside leg hook  
  3. Rice bail – From underarmpit
  4. Cow catcher  
  5. Valley drop  
  6. Body drop throw (front)  
  7. Double leg shoot/tackle – Spanish Roll
  8. Single/Double leg shoot – sprawl

SHOW AN UNDERSTANDING OF THE RULES OF

  1. Combat Sambo
  2. Sanda/Sanshou
  3. Sport Sambo
  4. Shuai Jiao
  5. Shootboxing

BLOCKS

  1. Wedge
  2. Bob & weave

MMA/SANDA/COMBAT SAMBO INTERCLUB

Blue

STRIKING FORMS

BB Form 1 – Lead mid side kick, rear round kick, cross step rear side kick to head, lead round kick, rear spinning kick

GROUND – FUNDAMENTALS

GUARD

  1. Log-splitter & baseball bat slide
  2. Kimura
  3. Guillotine
  4. Head/arm control while on bottom
  5. Posture up & solid base in top position
  6. Arm trap & hip bump sweep from bottom

Side control (side control, kesa, north south)

  1. Shrimp to guard
  2. North South

SCARF HOLD

  1. Head & arm choke

KNEE RIDE

  1. Knee block & shrimp

MOUNT

  1. Upa escape
  2. Kimura/Americana/Figure 4 choke/crank
  3. Grapevine

TURTLE

  1. Hooks in & backtake & Rear naked choke
  2. Quarter Nelson turnover
  3. Half Nelson turnover
  4. Hip on hip control
  5. Arm trap & shoulder crank (from bottom position)
  6. Half Alch (with cow catcher) 

BACK CONTROL

  1. RNC & cross collar choke

GRAPPLING

  1. Duck under 
  2. Shot putt 
  3. Spider web – Armbar & bicep slice 
  4. Georgian belt grip from a snapdown

KICK CATCHES

  1. Catch a round kick – dead tree drop 
  2. Escape the kick catch – knee to floor 

STANDING BASEBALL BAT SLIDE GUARD PASS

  1. Fainted jab, level change, Japanese double leg, baseball bat slide, side control

HEADBUTTS

  1. Forward headbutt
  2. Upward headbutt
  3. Headbutt to the Side
  4. Headbutt to the Back

 MMA/SANDA/COMBAT SAMBO INTERCLUB

Purple

STRIKING FORMS

PB Form 1 – Parry/Jab, cross, lead uppercut, lead kick check, switch round kick, spinning hook kick

STRIKES

  1. Questionmark kick

THROWS

  1. Rice bale 
  2. Knee tap/flare 
  3. Dead tree drop 
  4. Single leg & Shoulder dump
  5. Cross buttock throw
  6. Sweeping hip/loin 
  7. Head Hip & Knee/Wrestling Sag 

GUARD

  1. Butterfly sweep from guard bottom 
  2. Leg kick-out sweep from guard bottom 
  3. Sit up sweep from guard bottom 

CHOKES FROM BEHIND

  1. Bulldog 
  2. RNC 
  3. Facebar

STRIKES

  1. Clothesline (forearm) strike
  2. Spinning hook kick 
  3. Spinning back fist 
  4. Jump spinning back kick 

KICK CATCHES

  1. Catch a round kick – Dead tree drop 
  2. Escape the kick catch – knee to floor

 MMA/SANDA/COMBAT SAMBO INTERCLUB

Brown

All previous striking Forms

GROUND

  1. MT shuffle to kill can opener  
  2. Butterfly sweep from guard bottom  
  3. Leg kickout sweep from guard bottom  
  4. Sit up sweep from guard bottom
  5. Stacking guard pass  
  6. Helicopter guard pass  
  7. Head triangle from a sprawl + 2 arm submissions  
  8. Arm trap & leg hook (Jan Kubin) escape  

SUBMISSIONS

  1. Heal hook  
  2. Ankle lock  
  3. Darce choke  
  4. Rear naked strangle, from punch and turtle  
  5. Step over knee bar  
  6. Achilles lock  
  7. Front knee Bar  
  8. Calf slicer

SIDE SADDLE & LEG LACE SUBMISSION

  • From standing against an opponent on ground in open guard – dropping in a side saddle

ELITE-CLASS SPARRING

  • Face grill/masks
  • Head-butts (controlled)
  • 30sec limit on the ground
  • 1x 3min round

 MMA/SANDA/COMBAT SAMBO INTERCLUB

Brown 2

  • Techniques from all passed grades to be mastered as well
  • A brown belt is a ‘trainee black belt’ so students must actively participate in assisting teaching beginners

ELITE-CLASS SPARRING

  • Face grill/masks
  • Head-butts (controlled)
  • 30sec limit on the ground
  • 1x 3min round

 MMA/SANDA/COMBAT SAMBO INTERCLUB